Grenades and airsoft A few thoughts to consider!

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Re: Grenades and airsoft A few thoughts to consider!

Postby THKInternational on Wed Nov 23, 2011 11:39 am

I guess your right I'll stop rushing through my posts.
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Re: Grenades and airsoft A few thoughts to consider!

Postby THKInternational on Sat Nov 26, 2011 2:19 pm

THE RULES wrote:2B. Supplemental Hand Grenade and Rocket Rules: Most organizers allow the use of replica hand grenades and rcokets in games. Commerical replicas that actually fire BB's are self explanatory, if your hit by the grenade shell or the BBs it expels your out of play. Non firing replicas may be used if they are an actual grenade model such as a rubber or light weigth aluminum model (sorry guys no tennis balls). Please do not use real inert hand grenades, these are simply to heavy to be safley used in the heat of battle. Model grenades used in this manner 'detonate' where they come to a halt at, anything within 10 feet of the grenade when it stops rolling is treated as a hit.n the case of a non live grenade, such as a rubber grenade, if the Grenade touches ground within 10feet of you then your removed from play. Rockets fired from a launcher 'detonate' on initial impact and have a splash range of 15 feet. If you are within 15 feet from the rockets point of impact (not final resting place) your hit.

so if you put bbs inside a thunder b the bbs would say your out not the area of the grenade correct?
when is the next TAC meeting
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Re: Grenades and airsoft A few thoughts to consider!

Postby IconarmsDealer on Sat Nov 26, 2011 3:37 pm

for those who use Compressed gas nades perhaps the kill range would still be 15 Feet, but from Moment of detonation, and Not Point of resting place.
Nades that fire/Expell BBs would be ona case by case, but INO would only count inside a Built up area/CQB
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Re: Grenades and airsoft A few thoughts to consider!

Postby KileyHAZ on Mon Nov 28, 2011 6:14 am

I see you guys are starting to hit the hard questions game admins and national event staff wrestle with for every event. I'm happy to see the conversation moves onward without any bickering, this is where good ideas happen.

Going by my own observations, I have seen two lines of thought on 'action' grenades.

Line A: Sound grenades don't count. Only live action grenades that expel projectiles are allowed and the only 'hit' from them is if you actually get hit by the BB. This is going to include your Tornado and escort grenades but is going to disallow your thunder B's and 858 grenades.

Line B: The point of 'action' is an audible cue. This means anyone within X feet (lets say 15 feet) of the device when its action is triggered (sound or expulsion of BBs) is 'hit'. This would allow you to include all your real firing grenades (escorts, tornados etc) as well as your sound emitting grenades like the Thunder Bs and 858 varieties.

I admit that Line B is the most accessible of the two lines but what we use now (Line B with the inclusion of inert grenades 'exploding' when coming to rest) is the most accessible. There is something to be said about the meta game of the action grenades though. It's pretty awesome to clear a building then roll a grenade into a room and have it actually go BOOM, or worse yet, fizzle and be a dud. There is a level of excitement and realism you get with those situations that you don't get with the inert devices.

So the real question comes down to more realism or more access? Personally, for TAC I am on the side of access at this time. I have inevitably seen people start with the 'access' level gear (ACM gun and high caps for example) and graduate to a 'realism' camp as they gained experience and disposable income (Premium gun and mids caps for example). The same evolution is seen in other gear categories as well including radios, load bearing gear, and grenades. I'm of a mind that TAC should first and foremost be about those mid level players and not about the guys who are playing in the backyards or the milsim pyscho-paths. Yes we include people that have a foot in those categories but the main audience, in my opinion should remain that mid level core and to them accessibility balanced with realism should remain the focus.

Just my 2 cents.

BTW, next meeting will be early January since we usually push the end of December one into the new year due to the holiday.
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Re: Grenades and airsoft A few thoughts to consider!

Postby ultimentra on Mon Nov 28, 2011 6:25 am

Agreed here with Kiley, that TAC should be inclusive generally rather than exclusive when dealing with hand helds. Perhaps what we can do for both hand helds and grenade/rocket devices, we can include something in the rules to the effect of -

"We include non action type grenades within these rules to count as kill-capable weapons in an airsoft game, however, at the discretion of the game host, specific restrictions may put into place for specific games to disallow non-action type grenades and any non-replica launchers. These restrictions must be clearly stated in the game thread by the Original Poster in the first post of the game thread."
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Re: Grenades and airsoft A few thoughts to consider!

Postby quadro on Mon Nov 28, 2011 4:04 pm

Please jeep on topic and be mindful of what you say. What you think is appropriate may not be taken positively by others and start arguments. Posts have been moderated and a new thread for homemade launchers has been created. See link below for launcher discussion.
http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=60&t=3425&p=29029#p29029
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Re: Grenades and airsoft A few thoughts to consider!

Postby IconarmsDealer on Tue Nov 29, 2011 7:06 am

quadro wrote:Please jeep on topic and be mindful of what you say. What you think is appropriate may not be taken positively by others and start arguments. Posts have been moderated and a new thread for homemade launchers has been created. See link below for launcher discussion.
http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=60&t=3425&p=29029#p29029


:?:
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Re: Grenades and airsoft A few thoughts to consider!

Postby quadro on Tue Nov 29, 2011 10:33 am

IconarmsDealer wrote:
quadro wrote:Please jeep on topic and be mindful of what you say. What you think is appropriate may not be taken positively by others and start arguments. Posts have been moderated and a new thread for homemade launchers has been created. See link below for launcher discussion.
http://tucsonairsoftcoalition.com/forum/viewtopic.php?f=60&t=3425&p=29029#p29029


:?:

Sent you a pm as the discussion does not belong in this topic.
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