Exarach wrote:Specific rule set for lights and tracers? Glowstick usage? Constant on?
Teams split by Color-
Green and
Blue-Teams should stay as tight as they can to avoid friendly fire.Millers have Chemstick holders that allow you to cover the stick or rotate to display. I would just hang them on Para cord around the neck and keep them inside your jacket.
Red=Death stick,and dont shoot-When hit pull out the red stick, Also used to Move to Staging area
Tracers are more than welcome and will add some great effect. I hope to see some.
Flash lights- this is simply for players to see.Keeping in mind that it will give them away.
Respawns are located by Glow stick markers corasponding to Team color.
NVD's are welcome. If more than one player has NVD they will be devided to give each faction a fair chance.
Games will run 30Min each or until all oppnents are Killed.
Protective head gear is a good Idea
Corpsman channels will be set at game time.
We will have one person as Game marshal/medic for safety
Pinal County LE will be made aware of our event to avoid any problems.
We will limit the play area to The bunkers, smelter and nearby desert. Any trip falls will be indicated by
Yellow Glow sticks.
Clear lenses are a good Idea as far as Eye-pro are concerned.
There will be some tiki torches for effect and lighting, as well as some Pyro smoke for in bunker effect.
Semi auto only inside bunkers due to the ability to judge true distance at night.
I think Snipers will be a real pain if they have a good hide.
Exact Game types will be confirmed, but expect:
Hide and go seek, AKA search and destroy
King of the hill, AKA Capture the Bunker
Snatch and Grab AKa rescue the POW