disruptive 11-15

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Re: disruptive 11-15

Postby Nekoclasm on Sat Nov 15, 2008 10:07 pm

Well for once I wish the chrono was wrong. 428 avg with the .28's ( I don't carry .25's) so it gets to stay at home from now on. It was my first time on a field but damn I had fun!
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Re: disruptive 11-15

Postby zombiewaffles on Sat Nov 15, 2008 11:54 pm

yea i remember seeing a couple of u guys there, i was the one with that tan m4
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Re: disruptive 11-15

Postby clayton on Sun Nov 16, 2008 12:10 am

anyone showing up next week. im the guy with the m249, and i have a mac 11 co2 blowback for the person who wants to trade me something for it.
i also have an lbv, and a molle2 medic vest for trade.
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Re: disruptive 11-15

Postby blitz on Sun Nov 16, 2008 12:54 am

KileyHAZ wrote:
Thats fine, but whoever posts the date in the forums needs to read the big red section above their post and put the recommended language in it, or else their rules better be the same or more strict then ours ;)


that meaning if you wanna bust out the hand cannon your gonna have to post a game where there are no discriminating disqualifies for snipers, as well as a FPS limit increase. i miss my uber socom......... :twisted:
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Re: disruptive 11-15

Postby viperjet on Sun Nov 16, 2008 10:13 am

Nekoclasm wrote:Well for once I wish the chrono was wrong. 428 avg with the .28's ( I don't carry .25's) so it gets to stay at home from now on. It was my first time on a field but damn I had fun!


Yeah, I'm not so sure about that particular chrono. When I've been out there before there has been a different chrono, and I think that Ryan (the owner) said that the chrono that was out there yesterday was a paintball chrono. Yesterday I couldn't even get it to work with my gun. It might be worth bringing it out there again and see if he will pull out the other chrono for you. I couldn't imagine that there would be too much of a difference, but that's just my $0.02
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Re: disruptive 11-15 AAR

Postby IconarmsDealer on Sun Nov 16, 2008 10:19 am

I showed up a little late couldnt find the road since they built the new roads all that out that way.
Over all there was a pretty nice turn out.

Folks played well and honored their hits.
Our side lost all but the last VIP game. :D
some things I didnt like:
Paint balls every place, and splattered on every thing. My gear was covered with that crap.
The games (with exception of the VIP) were more like a paint ball match.

It looks like DR has a lot of land out there some of it not used. It would be great to have a dedicated AEg field without the paint. Heck I bet they have enough unsuded materials out there to build up a nice field.
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Re: disruptive 11-15

Postby clayton on Sun Nov 16, 2008 10:53 am

all i can say is at least the paint isnt permanent.
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Re: disruptive 11-15

Postby david23717 on Sun Nov 16, 2008 12:41 pm

i agree we should of used more of the land, because we were all crammed into one field and it wasn't that fun when we were all crammed on their (that was mostly because the the little kids party i think though)
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Re: disruptive 11-15

Postby clayton on Sun Nov 16, 2008 1:04 pm

i was kinda dissapointed that we didnt have the specialist pmc 5 year olds to be on our team :lol:
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Re: disruptive 11-15

Postby david23717 on Sun Nov 16, 2008 1:15 pm

clayton wrote:i was kinda dissapointed that we didnt have the specialist pmc 5 year olds to be on our team :lol:

:lol: :lol: i know we would have destroyed the other team if we just had ONE of them
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